Is there a way to explicitly save a UMotion Project File? Through the use of source code control, I'm finding the project file isn't always saved until fully quitting Unity, which is not ideal for my workflow. The other day I missed committing all the changes to a UMotion project file since I had Unity open during the commit.
In another example just now, I had previously committed the current project file since I had a character posed just right and didn't want to lose hours of work. I wanted this backup since I was next going to experiment with adding a child GameObject to the character in scene. When adding the character to the pose editor afterwards, I was promoted for a rig update, which I did while trying to figure out how I wanted to set this all up. Using external source code control, I wanted to revert this change out for the moment and reload the project, but there were no changes detected in the project file until I closed Unity. From there I could revert out the change and reloaded Unity and the UMotion project. So it definitely seems like the project state is held in memory and not always written to disk as expected.
P.S. I'm thinking I can safely ignore "EditorStates.asset" and perhaps other files in the <\UMotionEditor\Data\> folder from source code control. Is any vital information stored in these files? So far they seem like current state files that will change often and tracking them in a source code control system would be nuisance.
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