Answered
Create new humanoid animation programmatically from existing data
Hi Peter,
I am a bit confused with a task I have now and I wonder if i can achieve it through umotion: I have a load of skeleton data in text files. I can read it all in c# in unity but I am stuck on how to convert that into keyframes in your animation system. Is there a way I can set up keyframes programmatically?
Thank you!
UMotion Version:
Unity Version:
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Answered
Hi Andrew,
thank you very much for your support request.
Have you already checked the UMotion API: https://www.soxware.com/umotion-manual/UMotionAPI.html. The method TrySetFkLocalRotation(Transform transform, Quaternion localRotation, string undoMessage, bool createKey) might be exactly what you're looking for.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Andrew,
thank you very much for your support request.
Have you already checked the UMotion API: https://www.soxware.com/umotion-manual/UMotionAPI.html. The method TrySetFkLocalRotation(Transform transform, Quaternion localRotation, string undoMessage, bool createKey) might be exactly what you're looking for.
Please let me know in case you have any follow-up questions.
Best regards,
Peter