Sync keeps resetting when changing projects
I'm currently working on some animations between 3 separate objects, one is an airhockey table with 2 paddles and a puck and the other two are two characters playing the game. I have 1 project for the airhockey table and 1 project for the two characters. I'm using the timeline in order to see all animations at the same time and more easily be able to make changes by enabling the sync on the timeline window.
My problem is that everytime I switch between the airhockey and characters project it forgets that I want to keep the animations synced to the timeline window. Is there a way to keep this active?
And separate question related to this, what is the recommended way of working with multiple objects and animations? I need my 3 objects to remain separate from each other so I can't combine them all into one project (the pose editor target is also separate for all 3 of them)
Customer support service by UserEcho
Hi Miley,
thank you very much for your support request.
Unfortunately, there is currently no way to keep the "sync" settings across different UMotion projects.
The easiest way would be to add a parent GameObject (with an AnimatorComponent assigned) to control all 3 objects from within a single animation. But as you mentioned that you can not do that due to other project requirements, I'm afraid there is currently no other/simpler way then the one you are already using, I'm sorry.
What's the reason for you not being able to control all 3 objects from a single animation?
Best regards,
Peter