Hello, new to Umotion and liking it. I saw that if you have a character facing the wrong direction at the start of the clip, you can change the offset in the Root Motion transform options before importing...but that seems inefficient to keep adjusting and reimporting to get the correct rotation at start. It seems there should be a way within Umotion but I can't seem to figure it out. If I add a layer and rotate the character, he is now facing the correct position but the hips root motion position is still moving as if he is still facing the original position. Any suggestions?
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