Answered

Facial expression not visible in u motion pro.

vicky kaushal 2 years ago updated by Peter - Soxware Developer 2 years ago 1

Hello,

I am unable to play facial expression from fbx file actually i am using rokoko suit and smart gloves for mocap then i export that data to FBX file then and import them in Unity and make it humanoid well i saw that facial animation and body animation is visible in inspector but when i extract anim clip from fbx by pressing Ctl+D and importing that clip in umotion pro for clean up i am unable to see facial expression.

Please help me how can i fix that.

UMotion Version:
1.29p01
Unity Version:
2021.3.15.f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

If the facial expressions are done using extra bones, you might need to unlock them in UMotion. UMotion only displays the default humanoid bones (in humanoid projects) and hides any non-default humanoid bones. Go into config mode, select the bone you want to enable. Then click on the "Properties" tab and set "Visibility" to "Show".

Blend shapes are also supported and can either be automatically setup (UMotion asks you to do that when you first assign a character to the pose editor) or can be manually setup by creating custom property constraints for each blend shape.

See: https://www.soxware.com/umotion-manual/CustomProperty.html#ComponentProperty

Please let me know in case you need any further assistance.


Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

If the facial expressions are done using extra bones, you might need to unlock them in UMotion. UMotion only displays the default humanoid bones (in humanoid projects) and hides any non-default humanoid bones. Go into config mode, select the bone you want to enable. Then click on the "Properties" tab and set "Visibility" to "Show".

Blend shapes are also supported and can either be automatically setup (UMotion asks you to do that when you first assign a character to the pose editor) or can be manually setup by creating custom property constraints for each blend shape.

See: https://www.soxware.com/umotion-manual/CustomProperty.html#ComponentProperty

Please let me know in case you need any further assistance.


Best regards,
Peter