Answered

Compress animation that is already imported

bunnyeleven 1 year ago updated by Peter - Soxware Developer 1 year ago 1

Hello, I have previously imported an animation file and as I imported loseless, it has every single keyframe in there.

I do not have the original animation file but is there a way to optimize this?

UMotion Version:
1.26p07
Unity Version:
2020.f.42f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

UMotion by itself does not feature animation compression, but you can export your animation as FBX and then in the FBX's import settings use Unity's built in animation compression. When exporting to FBX (especially when using humanoid), make sure to select the character's fbx file (or a copy of it) as destination file.

PS: Your UMotion version is already pretty dated. Please update to the latest version from the asset store. Newer versions usually contain several bugfixes.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

UMotion by itself does not feature animation compression, but you can export your animation as FBX and then in the FBX's import settings use Unity's built in animation compression. When exporting to FBX (especially when using humanoid), make sure to select the character's fbx file (or a copy of it) as destination file.

PS: Your UMotion version is already pretty dated. Please update to the latest version from the asset store. Newer versions usually contain several bugfixes.

Best regards,
Peter