With a generic rig, exportiing Anim from Umotion wont drag to the animator component-Wrong format
I've created a generic rig and annotated a small clip. The object is locked, so I need to click 'Clear' to unblock the character. When returning to the normal inspector and dragging my animation into the Animator field area, it won't drop into the Controller or Avatar area, as if it is in the wrong format. I've tried to overcome this, but there is no way around it. I feel I am missing something. Any idea where I have gone wrong? I would really appriceate your help. Thank you
Answer
Hi,
thank you very much for your support request.
The field in the "Animator" component you mentioned expects an Animator Controller, not an animation clip: https://www.youtube.com/watch?v=tveRasxUabo
Drag and drop the animation clip onto the character in Unity's "Hierarchy" window instead. This automatically creates an animator controller and places the animation clip in the controller.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
The field in the "Animator" component you mentioned expects an Animator Controller, not an animation clip: https://www.youtube.com/watch?v=tveRasxUabo
Drag and drop the animation clip onto the character in Unity's "Hierarchy" window instead. This automatically creates an animator controller and places the animation clip in the controller.
Please let me know in case you have any follow-up questions.
Best regards,
Peter