Answered

IK Interaction

Nicolas Abondano 1 year ago updated by Peter - Soxware Developer 1 year ago 1

Is possible to make the player to interact with a model using IK? So its not an animation but that if you move a bone manually it moves the rest, something like a ragdoll. What i want is the player to grab one arm and move it so the rest of the body follows.

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Nicolas,

thank you very much for your support request.

You can use UMotion's IK features only during edit-time (while authoring your animations). The results are then baked into the final animation clip. Here is more information about how to setup IK in UMotion: https://www.soxware.com/umotion-manual/ProLesson2.html


If you want that the IK adapts to runtime changes, you need a runtime IK solution (e.g. Unity's Animation Rigging package or IK assets from the asset store).


Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi Nicolas,

thank you very much for your support request.

You can use UMotion's IK features only during edit-time (while authoring your animations). The results are then baked into the final animation clip. Here is more information about how to setup IK in UMotion: https://www.soxware.com/umotion-manual/ProLesson2.html


If you want that the IK adapts to runtime changes, you need a runtime IK solution (e.g. Unity's Animation Rigging package or IK assets from the asset store).


Please let me know in case you have any follow-up questions.


Best regards,
Peter