I can't get them to work. Refering to the Inverse cinematics video doesn't make it better, because this one shows only how to setup arms. WHy, if the IK setup wizard manages those already? And from my knowledge the hips have to be setup differently. In Unity's animation rigging package tfor hips there is also a different solver.
When having open the IK setup wizard and I add a new IK constrain then what to setup to get the IK working?
Can someone please list me in short a step by step process?
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