At the moment, I:
1. Start my scene running
2. Watch my character animate to a certain point (that I want to fix)
3. Pause my scene running
4. The 'Pose Editor' says 'Select a GameObject to animate' with 'None (GameObject)'. So I drag my character into the Pose Editor box
5. My paused character's animation resets to frame 0
Is this intentional? Can I jump into UMotion at the exact frame that is currently paused, without it resetting?
Note that after I unpause the 'Pose Editor' resets back to 'None (GameObject)'.
Customer support service by UserEcho