Answered

New additive keyframe

Kennard Consulting 2 years ago updated 2 years ago 4

Hi there!

Newbie working with additive animation layers. I am confused how to add a new additive keyframe to a layer. Ideally, I would just double click on a blank spot on the timeline and it would create a new key with 0,0,0 (i.e. no additive change). However I guess that shortcut doesn't exist?

So instead I am using 'right click > add keys'. But this always creates a key with some values (e.g. 0, 89.9, 276). So this immediately adds with the underlying layer and changes the overall animation (i.e. what I am viewing in the scene editor 'jumps'). How can I 'pin' my additive layer with a 0,0,0 so that I can then start making changes in later keyframes?

UMotion Version:
1.29
Unity Version:
3.3.1

Answer

Answer
Answered

Hi Kennard,

thank you very much for your support request.

In order to create a key frame, use the "Key Selected" button in the Pose Editor. You can also assign shortcuts to it (Edit --> Preferences in the Clip Editor to manage shortcuts). The [S] shortcut is assigned to "Key Selected --> Key All" you can use that one as well.

Another way would be to enable  "Auto Key" (set it to "Generate"; Pose Editor). This automatically generates key frames when you modify the pose of a bone.

I agree that the "Add Key" context menu adding an offset isn't an ideal behavior in an additive layer. I might change that in the future.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

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Satisfaction mark by Kennard Consulting 2 years ago

I should note I have had some success going in to the little 'rotation' window and zero'ing out the values for a keyframe, but they don't always seem to stick, and anyway it seems very laborious to do this.

Perhaps I'm misunderstanding how the additive workflow is supposed to go?

I have discovered I can get the effect I want by: muting all other layers; setting rotation to 'local'; zero'ing out all values. This lets me create a keyframe that has no effect. However this seems very onerous for something that, I would assume, I need to do as part of the standard additive workflow?

Answer
Answered

Hi Kennard,

thank you very much for your support request.

In order to create a key frame, use the "Key Selected" button in the Pose Editor. You can also assign shortcuts to it (Edit --> Preferences in the Clip Editor to manage shortcuts). The [S] shortcut is assigned to "Key Selected --> Key All" you can use that one as well.

Another way would be to enable  "Auto Key" (set it to "Generate"; Pose Editor). This automatically generates key frames when you modify the pose of a bone.

I agree that the "Add Key" context menu adding an offset isn't an ideal behavior in an additive layer. I might change that in the future.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

> adding an offset isn't an ideal behavior in an additive layer. I might change that in the future.

That would be great. Thanks.