Answered

How to move the entire clip to a new world position?

Anonymous 2 years ago updated by Richard Lalancette 2 years ago 3

My spaceship pilot is sitting in the middle of the air. How the hell do I move everything in the clip so he's sitting in the ship.

Image 1286

Image 1287

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

You can move your character by selecting the root transform (the hips in case of humanoid) and move it with the move tool. To do it for the entire animation clip (not just a single frame) either shift the x, y, z curves (in curves view) or use an additive animation layer to apply a positional offset for the entire animation.


This video tutorial uses an additive animation layer to apply a position offset:

https://www.soxware.com/umotion-manual/InPractice3.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

You can move your character by selecting the root transform (the hips in case of humanoid) and move it with the move tool. To do it for the entire animation clip (not just a single frame) either shift the x, y, z curves (in curves view) or use an additive animation layer to apply a positional offset for the entire animation.


This video tutorial uses an additive animation layer to apply a position offset:

https://www.soxware.com/umotion-manual/InPractice3.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

When I select the hip, some elements are staying behind, they are not moving.

That might either be because they are pinned in world space (IK Pinning) or because you aren't moving the top most transform (that is also a parent of the IK handles).

Is there a way to move everything at once?

Sure, just select all the transforms you want to move and move them all at once (using the move tool).


Please let me know in case you have any follow-up questions.


Best regards,
Peter

Ah, I see. Those IK nodes are not parent, they are floating.

That fixes it. ty!