Answered

IK Setup Wizard: FK bones remain?

Kennard Consulting 1 year ago updated by Peter - Soxware Developer 1 year ago 1

Hi guys,

When using the IK Setup Wizard on my model, the IK bones appear, but they are alongside the existing FK bones. (e.g. in my Clip Editor Animated Properties I see 'IK_Foot_R' as well as 'foot_r').


Is this normal? How can I delete the FK versons?

UMotion Version:
1.29p02
Unity Version:
3.3.1

Answer

Answer
Answered

Hi Kennard,

thank you very much for your support request.


The FK rig is always present, that's normal. In the Pose Editor's Display section, you can show hide the FK rig if currently not needed. With the FK/IK blend slider (channels view when having the IK handle selected), you can transition from the FK rig to the IK rig. More information can be found in the IK video tutorial: https://www.soxware.com/umotion-manual/ProLesson2.html


Please let me know in case you have any follow-up question.


Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by Kennard Consulting 1 year ago
Answer
Answered

Hi Kennard,

thank you very much for your support request.


The FK rig is always present, that's normal. In the Pose Editor's Display section, you can show hide the FK rig if currently not needed. With the FK/IK blend slider (channels view when having the IK handle selected), you can transition from the FK rig to the IK rig. More information can be found in the IK video tutorial: https://www.soxware.com/umotion-manual/ProLesson2.html


Please let me know in case you have any follow-up question.


Best regards,
Peter