Answered

Manually setting rotation co-ords in the Clip Editor

Oliver Marshall 2 years ago updated by Peter - Soxware Developer 2 years ago 2

Hi all

Newbie question. I've created an animation by dragging my bones about but I want to have the head of my character end on exactly 0 rotation. Is there a way that I can click on the Head motion line in the clip editor and enter the co-ords for a given key? 

These key events, I just want to manually edit the rotation values at those points.

Image 1281

Olly

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Olly,
thank you very much for your support request.

Josh is right, you can use the rotation tool (shown in the scene view) to enter specific rotation values.

You can also directly edit the rotation curves, but that requires switching to euler rotation mode (default is quaternion based). Here is a video tutorial related to this topic: https://www.soxware.com/umotion-manual/Lesson4.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

you can try doing in on the curves tab

Image 1282

right click the key frame there and you can set its values

then you have a rotation tool
select your head bone and tourn on the tool in pose editor 

Image 1283

Answer
Answered

Hi Olly,
thank you very much for your support request.

Josh is right, you can use the rotation tool (shown in the scene view) to enter specific rotation values.

You can also directly edit the rotation curves, but that requires switching to euler rotation mode (default is quaternion based). Here is a video tutorial related to this topic: https://www.soxware.com/umotion-manual/Lesson4.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter