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Cant move first bone in IK chain
Hello, I have a first person arms rig that I want to move the shoulders of to simulate the upper body rotating in first person.
I have set up an ik chain for each arm individually and everything else works perfectly. However, when I try to move the shoulder bone it just does nothing, the move tool just stays in place when I drag it. It also doesnt work if IK blend is set to 0, so I dont know if IK has anything to do with that. Do you know why this could be happening?
Thank you!
Answer
![](https://cdn.userecho.com/characters/80.png?1)
Hi Vincent,
thank you very much for your support request.
Could you send me a quick video illustrating the issue? That would make it easier for me to diagnose your situation.
Thank you very much.
Best regards,
Peter
![](/s/cache/7c/75/7c754763ad12029b9fceb83c39ae92fd.png)
Hello again, I have recorded a video, can I send it to your email as I don't want to upload it here
![](https://cdn.userecho.com/characters/80.png?1)
Sure, you can send it to me via the email support form.
Best regards,
Peter
![](https://cdn.userecho.com/characters/80.png?1)
Thanks for sending me the video. That's currently by design. What you could do to workaround is:
- Click on clear in the pose editor to release your character.
- Add an empty GameObject as a parent of each shoulder bone (outside of UMotion). Use that parent bone for applying translation in UMotion.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
![](/s/cache/7c/75/7c754763ad12029b9fceb83c39ae92fd.png)
Thank you! It would be great if this could be changed in the future as I cannot add a new parent right now, but I guess I can rotate the entire arm rig for a similar effect in my case
Customer support service by UserEcho
Thanks for sending me the video. That's currently by design. What you could do to workaround is:
Please let me know in case you have any follow-up questions.
Best regards,
Peter