Answered
Is there a way to smoothly input animations that exceed 360?
For example, if you enter 720 degrees, etc., and you want the image to rotate twice instead of remaining at the original position, etc.
UMotion Version:
Unity Version:
Answer
Answer
Answered
Hi,
thank you very much for your support request.
The easiest way to do this is by first switching rotation mode to "Euler Interpolation":
Then if you type in 720° for rotation Y for example, and create a key frame, it is going to spin multiple times.
You can also adjust the degrees and the way it interpolates in the curves view of the clip editor.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
The easiest way to do this is by first switching rotation mode to "Euler Interpolation":
Then if you type in 720° for rotation Y for example, and create a key frame, it is going to spin multiple times.
You can also adjust the degrees and the way it interpolates in the curves view of the clip editor.
Please let me know in case you have any follow-up questions.
Best regards,
Peter