Answered

Precise mode for Muscle Groups

Vadim 1 month ago updated by Peter - Soxware Developer 1 month ago 3

After spending some time with UMotion (and it's a great tool !!!) there are a couple of things (I think) can make it even greater. I know, I found a couple of notes regarding precision in this forum in the past and that's not really viable in UI. But, maybe there is a way to introduce some kind of a precision version via Ctrl button or something like that?

UMotion Version:
1.29p01
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.


With precision version, do you mean that the sensitivity of the slider is reduced (e.g. mouse needs to travel twice as far to shift the slider for a certain amount)?

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.


With precision version, do you mean that the sensitivity of the slider is reduced (e.g. mouse needs to travel twice as far to shift the slider for a certain amount)?

Best regards,
Peter

Yes, exactly. I'd say x5 or even x10 "reduction". I know I can achieve the same effect by rotating individual bones in the group (i.e. each spine segment), but it would be nice to have the ability to apply "small" adjustments via gizmo too.

My case that seems to becoming quite common is the following -- I have some animation from the Asset Store that generally works, but requires some slight adjustments. Some animations are slightly "leaning" to one side or I'd like to add some details like upper body additional rotation etc. So, I create an additive layer on top of the animation and create just a few new keyframes to do the work. A lot of times I need just some slight adjustment to the pose and I'd really like the idea of the "body parts gizmo". This is mostly about "Upper body" sliders.

Thanks for explaining your use-case. I've added your feature request to my internal list of ideas for the future. I can't promise though if and when such a feature will land.

Best regards,
Peter