Not a bug

difference after exporting animation

Zanardi 2 years ago updated by Peter - Soxware Developer 2 years ago 1

Hi there!

I'm having a different result after exporting my animation. The gif below is (oddly) my desired output, and was recorded playing the animation on the Clip Editor

Image 1253

After exporting, and playing it on Unity's Animation Tab, the result is the following:

Image 1254

Thats strange, I'm not rotating legs or the hips on this animation, just the spine bones (the leg bones move slightly, but only for shaking).

Is there something I did not got yet? Thanks, 

UMotion Version:
Unity Version:
Not a bug


thank you very much for your support request.

Are you using humanoid? Foot sliding is a common artifact of the humanoid animation system. Humanoid is an animation re-targeting format designed to make animations interchangeable between characters. This flexibility comes with the trade-of of imperfections. These imperfections are usually not really noticeable if you do very "standard" type of animations (walking, running,...).

My recommendation, switch to generic. Generic is true "what you see is what you created in your animation clip". Unity takes the animation you created and plays it back the exact same way.

Please let me know in case you have any follow-up questions.

Best regards,