Answered
Exclude gun/object transform in pose editor.
Im having an issue with the pose editor. It seems to account for an object that's not included in the base rig. I only parented it to the hand in order to make it easy to preview what it looks like. The issue is there is no way to fix the rotation and position in the clip editor as I cant select it. Ideally, I just want umotion to exclude keying the transform all together. It's X rotation is set to 90 outside of the pose editor but inside it goes back to 60 and I haven't found a way to fix this.
UMotion Version:
Unity Version:
Customer support service by UserEcho
Hi,
thank you very much for your support request.
When you assign a GameObject to the pose editor for the first time, UMotion stores it's current position and rotation values as "reference pose". So even when you adjust the position/rotation outside of UMotion, everytime you re-assign the GameObject to the UMotion pose editor, the pos/rot is either set to what is sampled from your current opened animation or if no keys exist in the animation, UMotion set's the object to its reference pose.
In order to update the reference pose to match your current scene pose, switch into config mode. Select the object. Click on "Apply Scene Pose" in the "Reference Pose" tab. Then click on "Save Reference Pose".
There is currently no way to tell UMotion to always automatically use the current scene pose as reference pose (or ignoring/not applying reference pose).
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Thank you so much! That seems to have done it. Another thing I would like to know is if there is any way to bypass this message. It seems like I have to accept this in order to continue. I plan to test out multiple objects so I don't want to have to do what you mentioned above every time.
Which message?
Just to note this isn't a new rig, I'm simply adding a transform to the object/hand
Thanks for sharing the screenshot. Unfortunately you can't bypass this message. This message tells you, that UMotion is going to add these transforms to the project and create reference poses for them etc.
Best regards,
Peter
Hmm thats unfortunate but it's fine! Thank you