Answered

Inherent Rotation

Anonymous 5 years ago updated by Peter - Soxware Developer 5 years ago 3

I was wondering if there is or was a way to turn off inherent rotation?

So that the head stays at its default location as you move the upper or lower body 

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

You could setup an IK chain for the neck/head and add a Child-Of constraint with IK Pinning functionality. Everytime you enable IK Pinning in your animation, the head position and rotation will be locked in world space. Other than that, there is currently no way to disable inherent rotation.

Further information regarding IK and IK pinning:

UMotion Pro - Inverse Kinematics

UMotion Pro - Child-Of Constrain (<-- please watch this video before the IK Pinning video)

UMotion Pro - IK Pinning

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

You could setup an IK chain for the neck/head and add a Child-Of constraint with IK Pinning functionality. Everytime you enable IK Pinning in your animation, the head position and rotation will be locked in world space. Other than that, there is currently no way to disable inherent rotation.

Further information regarding IK and IK pinning:

UMotion Pro - Inverse Kinematics

UMotion Pro - Child-Of Constrain (<-- please watch this video before the IK Pinning video)

UMotion Pro - IK Pinning

Please let me know in case you have any follow-up questions.


Best regards,
Peter

OK thanks for theinfo.

I was having a little transition issue before but I watched the newest video on the asset store 

I was on up and running very quicklyquickly thanks for that last video it help a lot and great work very happy with my purchase!! 

hope this finds you and yours well 

Thanks for your nice words. I'm glad you enjoy working with UMotion so far.

Don't hesitate to contact me in the future in case you have any follow-up questions.

Best regards,
Peter