Answered

I would like to see changes in the 3d model to be reflected when a new BlendShape is added.

くつした / Kutsushita 2 months ago updated by Peter - Soxware Developer 2 months ago 1

I am currently using u motion pro to create facial animation of a Humanoid character, but when I add a new blendshape, the blendshape I added does not appear in the Pose Editor of U Motion Pro.

Is it possible to make the newly added blendshape be reflected?

UMotion Version:
1.29
Unity Version:
2021.3.12f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

You need to manually add a custom property constraint for your newly added blend shape:

  1. Switch into config mode.
  2. Select the bone/transform where your other blend shapes have been added by UMotion.
  3. Open the "Constraints" tab and add a new Custom Property constraint.
  4. Take a look at how the existing blend shape's custom property constraints are set-up and do the same for your new one.

There is currently no automated way to add new blend shapes to an existing UMotion project.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by くつした / Kutsushita 2 days ago
Answer
Answered

Hi,
thank you very much for your support request.

You need to manually add a custom property constraint for your newly added blend shape:

  1. Switch into config mode.
  2. Select the bone/transform where your other blend shapes have been added by UMotion.
  3. Open the "Constraints" tab and add a new Custom Property constraint.
  4. Take a look at how the existing blend shape's custom property constraints are set-up and do the same for your new one.

There is currently no automated way to add new blend shapes to an existing UMotion project.

Please let me know in case you have any follow-up questions.

Best regards,
Peter