I have a custom rig. in Unity I can import it as humanoid, configure the avatar and have humanoid animations work. So I know the animation can work on the rig.
However, if I import the custom rig as generic and convert a humanoid animation to generic, it won't work because the bone hierarchy is doesn't match. If I modify the generic animation paths to match my custom rig, it animates, but is all distorted.
What are the issues preventing this from being possible? If Unity can map this custom rig to humanoid and play humanoid animations on it, then why can't it go the other way? I'm assuming it has something to do with the muscle/twist bones? Is there no way to configure a generic avatar?
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