Answered

Does Umotion allow turning a animation into a a Umotion then then Exporting with my character riggged?

Anonymous 1 year ago updated 1 year ago 2

Does Umotion allow turning a animation into a a Umotion then then Exporting with my character rigged?

For example, 
If I purchase a animation from the Unity Asset store and then connect my character to the rig. Can I export the FBX and animation using UMotion? 

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Yes, the workflow would be like this:

  1. Create a new UMotion project.
  2. Assign your character to the UMotion Pose Editor
  3. Import your animation. Please note that if the animation wasn't made specifically for your character, both your character and your animation need to be of type humanoid in order to make use of Unity's animation re-targeting.
  4. Export your animation using UMotion's FBX exporter. Select your character's *.fbx file (or a duplication of it) as destination file. This is going to write the animation into the character's FBX resulting in a file that contains the rig and mesh of your character plus the desired animation. You can switch that FBX to generic or even use the FBX in other software like Maya etc.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

Yes, the workflow would be like this:

  1. Create a new UMotion project.
  2. Assign your character to the UMotion Pose Editor
  3. Import your animation. Please note that if the animation wasn't made specifically for your character, both your character and your animation need to be of type humanoid in order to make use of Unity's animation re-targeting.
  4. Export your animation using UMotion's FBX exporter. Select your character's *.fbx file (or a duplication of it) as destination file. This is going to write the animation into the character's FBX resulting in a file that contains the rig and mesh of your character plus the desired animation. You can switch that FBX to generic or even use the FBX in other software like Maya etc.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Thank you! I will try this method out now.