I was wondering if there is way to exclude certain Game Objects from the configuration when dragging an Object into the UMotion Pose Editor. My Main Game object has different things like clothes, multiple versions of hair, brows, etc on it. In this example, the hair variants all have child objects with the name names I cannot change (the name is generated by unity's new hair system).
Being able to pre-filter a hierarchy on import would also make it cleaner and more consistent for me.
Customer support service by UserEcho