Answered

Editing Imported Animation - Adjust All Keyframes At Once?

Edward-UK 1 month ago updated by Peter - Soxware Developer 1 month ago 1

When importing an animation into UMotion Pro to edit, it's common that, say, a thigh bone may create 100 points on the timeline. If I want to keep the animation but move the leg right a bit, do I need to update 100 points individually, or is there a way to select all, and offset them all right by the same amount? Thank you

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi Edward,

thank you very much for your support request.

or is there a way to select all, and offset them all right by the same amount?

Yes, this can be achieved with an additive animation layer. In the first part of this video tutorial, I use an additive animation layer to add a rotation offset to an animation:

https://www.soxware.com/umotion-manual/InPractice2.html

In this video tutorial, additive animation layers are used to adjust the look and feel of an existing animation:

https://www.soxware.com/umotion-manual/InPractice3.html


Link to the UMotion manual "Layer's" chapter:

https://www.soxware.com/umotion-manual/Layers.html

Please let me know in case you have any follow-up questions.


Best regards,
Peter

Answer
Answered

Hi Edward,

thank you very much for your support request.

or is there a way to select all, and offset them all right by the same amount?

Yes, this can be achieved with an additive animation layer. In the first part of this video tutorial, I use an additive animation layer to add a rotation offset to an animation:

https://www.soxware.com/umotion-manual/InPractice2.html

In this video tutorial, additive animation layers are used to adjust the look and feel of an existing animation:

https://www.soxware.com/umotion-manual/InPractice3.html


Link to the UMotion manual "Layer's" chapter:

https://www.soxware.com/umotion-manual/Layers.html

Please let me know in case you have any follow-up questions.


Best regards,
Peter