Answered
Are multiple humanoids or generics possible in one project?
Is it possible to have multiple characters that are all humanoid and rigged the same in a single project then just select the character in the pose editor then select any of the animations in the clip editor for the animation one wants?
My thinking is if all the characters are the same then I should able to just switch the clips around.
UMotion Version:
1.29
Unity Version:
2020.3.30f1
Customer support service by UserEcho
Hi,
thank you very much for your support request.
If the characters really do have exactly the same rig (i.e. same number of bones, exact same names for all bones/transforms in the hierarchy, exact same initial rotation/position of all bones, etc.) then yes, this would work. Otherwise it won't work.
If you do have this situation, do not use humanoid by the way. You do not need a re-targeting engine in that case (saves you performance and improves animation quality).
Please let me know in case you have any follow-up questions.
Best regards,
Peter