Answered
Why animation root transform are not exported to FBX?
I have a vehicle object. I made simple animation for translation and rotation. Then, I exported the animation as FBX. Then, this warning pops up resulting in my exported animation only move in place.
UMotion Version:
1.29
Unity Version:
2021.3.8f1
Answer
Answer
Answered
Hi Calvin,
thank you very much for your support request.
If I recall correctly, there have been some technical limitations of why exporting animation curves to the FBX root is not possible. Please use the *.anim export for this case.
Best regards,
Peter
Customer support service by UserEcho
Hi Calvin,
thank you very much for your support request.
If I recall correctly, there have been some technical limitations of why exporting animation curves to the FBX root is not possible. Please use the *.anim export for this case.
Best regards,
Peter