Answered

Why animation root transform are not exported to FBX?

calvin 2 months ago updated by Peter - Soxware Developer 2 months ago 1

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I have a vehicle object. I made simple animation for translation and rotation. Then, I exported the animation as FBX. Then, this warning pops up resulting in my exported animation only move in place.

UMotion Version:
1.29
Unity Version:
2021.3.8f1

Answer

Answer
Answered

Hi Calvin,

thank you very much for your support request.

If I recall correctly, there have been some technical limitations of why exporting animation curves to the FBX root is not possible. Please use the *.anim export for this case.

Best regards,
Peter

Answer
Answered

Hi Calvin,

thank you very much for your support request.

If I recall correctly, there have been some technical limitations of why exporting animation curves to the FBX root is not possible. Please use the *.anim export for this case.

Best regards,
Peter