Answered

How Fix it

Ihor 3 months ago updated by Peter - Soxware Developer 3 months ago 1
In the editor, I animate and the bones show everything normally, well, after export,
 the bones rotate and look different. How to make animation normal?

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UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

What you see is happening due to how the humanoid animation system works under the hood. The humanoid animation system is an animation re-targeting system that works best for regular skinned humanoids. It allows sharing the same animation across different characters at the expense of loss of quality/control. So the rotational errors you see hear is that trade off you have to make when using humanoid.

If you want 100% control over your animation, use "generic" instead.

More information how humanoid works under the hood: https://blog.unity.com/technology/mecanim-humanoids

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

What you see is happening due to how the humanoid animation system works under the hood. The humanoid animation system is an animation re-targeting system that works best for regular skinned humanoids. It allows sharing the same animation across different characters at the expense of loss of quality/control. So the rotational errors you see hear is that trade off you have to make when using humanoid.

If you want 100% control over your animation, use "generic" instead.

More information how humanoid works under the hood: https://blog.unity.com/technology/mecanim-humanoids

Please let me know in case you have any follow-up questions.

Best regards,
Peter