Basic QoL features missing for keyframes
this is basic stuff that's missing, making umotion more like a beautiful chair missing a leg or a titanium hammer with a splintered handle.
what's missing:
- Option to isolate selected animated properties
- add selection and deselection of keyframes to undo stack
- deselect multiple keyframes shortcut
extremely basic stuff that's missing, have confirmed that other packages have this (blender, maya etc.)
UMotion has advanced humanoid features for the spine, legs and hands/fingers (muscle group) which separates it from industry standard 3d packages. You can animate inside of your game, even in playmode. Missing vital things like this is a tragedy.
Answer
Hi Dave,
thank you very much for sharing your ideas.
- deselect multiple keyframes shortcut
That's already possible: CTRL + D
You can change the shortcut under "Edit --> Preferences --> General" in the Clip Editor:
- Option to isolate selected animated properties
- add selection and deselection of keyframes to undo stack
Yes these are valid points and I already have them on my to-do list. Both require some bigger internal changes so they won't land in the next update (V1.29) which is scheduled to be released in the next 1-2 days. But on the positive side, some of your previous ideas are going to be included in V1.29 so stay tuned :-)
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Dave,
thank you very much for sharing your ideas.
That's already possible: CTRL + D
You can change the shortcut under "Edit --> Preferences --> General" in the Clip Editor:
Yes these are valid points and I already have them on my to-do list. Both require some bigger internal changes so they won't land in the next update (V1.29) which is scheduled to be released in the next 1-2 days. But on the positive side, some of your previous ideas are going to be included in V1.29 so stay tuned :-)
Please let me know in case you have any follow-up questions.
Best regards,
Peter