Answered

Basic QoL features missing for keyframes

ytGameDevDave 4 months ago updated by Peter - Soxware Developer 4 months ago 1

this is basic stuff that's missing, making umotion more like a beautiful chair missing a leg or a titanium hammer with a splintered handle. 

what's missing:

- Option to isolate selected animated properties 
- add selection and deselection of keyframes to undo stack

- deselect multiple keyframes shortcut 

extremely basic stuff that's missing, have confirmed that other packages have this (blender, maya etc.)

UMotion has advanced humanoid features for the spine, legs and hands/fingers (muscle group) which separates it from industry standard 3d packages. You can animate inside of your game, even in playmode. Missing vital things like this is a tragedy.

UMotion Version:
v1.28
Unity Version:
2021 3.6f1

Answer

Answer
Answered

Hi Dave,

thank you very much for sharing your ideas.

- deselect multiple keyframes shortcut

That's already possible: CTRL + D

You can change the shortcut under "Edit --> Preferences --> General" in the Clip Editor:

- Option to isolate selected animated properties
- add selection and deselection of keyframes to undo stack

Yes these are valid points and I already have them on my to-do list. Both require some bigger internal changes so they won't land in the next update (V1.29) which is scheduled to be released in the next 1-2 days. But on the positive side, some of your previous ideas are going to be included in V1.29 so stay tuned :-)


Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

I meant a rectangular drag-select to unselect keys.

Omg yes, thank you Peter, I can't wait to check it out!

Satisfaction mark by ytGameDevDave 4 months ago
Answer
Answered

Hi Dave,

thank you very much for sharing your ideas.

- deselect multiple keyframes shortcut

That's already possible: CTRL + D

You can change the shortcut under "Edit --> Preferences --> General" in the Clip Editor:

- Option to isolate selected animated properties
- add selection and deselection of keyframes to undo stack

Yes these are valid points and I already have them on my to-do list. Both require some bigger internal changes so they won't land in the next update (V1.29) which is scheduled to be released in the next 1-2 days. But on the positive side, some of your previous ideas are going to be included in V1.29 so stay tuned :-)


Please let me know in case you have any follow-up questions.

Best regards,
Peter