First, I want to say how great and enjoyable using UMotion has been so far. I finally took the time today to really dig into when I ran intoo some basic retargetting issues (clipping is my biggest pet peeve), and I must say I am impressed and really glad I purchased this. Definitely wish I started sooner!
Onto my questions though, I have 2 that I tried searching for but wasn't able to find anything specific.
1. Can we export humanoid animations into multiple single clip FBX? For organization purposes, I much prefer if each animation is a separate FBX (I also use the FBX curves and masks, so not being a clip makes this much easier) but attempting to do so gives a warning that it's not recommended for Humanoid Animations, and if you do so anyways, attempting to copy the avatar leads to errors about conflicting bones even though it should be the same model and rig.
I was able to export and update the existing FBX, but beyond just exporting a single clip at a time and constantly duplicating the FBX, I'm not sure ift this is possible?
2. This is just a brainstorming thing, are we able to take a clip using it as a base layer, and then apply another clip ontop of it additively? For example, something I was thinking about is how Mixamo usually has a male and female run animation, and what I'd like to do is take one of those as a base, but then apply all of the keyframes of the other and use the resulting animation. The idea is for to help easily create a more unique animation.
I am currently using UMotion Pro 1.28p04 if that matters to the above.
Customer support service by UserEcho