Loss of work - Saving a prefab with Pose Editor filled, broke and deleted entire prefab file & existing connections from project
I saved everything under the prefab into multiple separated prefabs, so it was easy to rebuild the main one.
Unfortunately this COULD have destroyed almost all progress as the entire prefab was fully unpacked in the scene.
Working with an agile setup, graphics get updated through these prefabs as we pull new updates.
Imagine having to recreate the prefab and all of its existing connections manually. This would be a severe timeloss that you do not want when you are close to a deadline.
I do not wish to replicate this issue. XD
This definitely needs a fix.
ps: I've been working a lot with UMotion now, this is why there's a lot of suggestions/posts from me, I absolutely love the software and wouldn't choose anything else to animate with as it is a massive treat to be working in the game itself.
Customer support service by UserEcho