This is a feature request for Motion Capture cleaning. The ability to bake keyframes with an arbitrary number of frames skipped. This is so we can get rid of Jitter and have more control over the animation.
This would be already very useful if it's just for the whole skeleton, could just override the old animation with the newly baked animation.
This would be incredibly handy to have now with UMotion...
And a "Smart Bake" perhaps for in the future: the ability to bake specific bones and specific curves and the ability to keep the shape of the curves by automatically estimating and modifying the tangents.
This would be amazing.
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