hi there, how do i change the pose of my character and save it in unity? no need animation. tk u
thank you very much for your support request.
Yes, using UMotion for creating scene poses is possible.
Please let me know in case you have any follow-up questions.
tk u very much peter. i have manage to adjust pose of my character with your steps.
however, when i export out the 3D character (unity > sketchfab), it shows t-pose again.
any idea how to export out character with pose changed? tk u.demo2.zip
Sketchfab might automatically show the bind pose (i.e. the T-Pose) but I have to admit that I've never worked with Sketchfab before. You could export your pose as an animation (with a single pose in it). Use UMotions FBX export feature to write that animation into your character's FBX.
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