Answered

how to change pose of model?

eli 5 months ago updated by Peter - Soxware Developer 5 months ago 3

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hi there, how do i change the pose of my character and save it in unity? no need animation. tk u

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,

thank you very much for your support request.

Yes, using UMotion for creating scene poses is possible.

  1. Create a UMotion project (this can act as a pose library) and assign your character to the UMotion Pose Editor.
  2. Then either import an existing animation and select a pose from that animation (simply by moving the frame cursor to the correct position), create a new pose by rotating the bones (you could create key frames for your pose in an animation in your UMotion project if you want to create a library of multiple poses).
  3. Then once your character is in the pose you want it to be, click on the arrow next to the "Clear" button in the Pose Editor and in the appearing dropdown menu select "Clear - Keep scene pose".

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,

thank you very much for your support request.

Yes, using UMotion for creating scene poses is possible.

  1. Create a UMotion project (this can act as a pose library) and assign your character to the UMotion Pose Editor.
  2. Then either import an existing animation and select a pose from that animation (simply by moving the frame cursor to the correct position), create a new pose by rotating the bones (you could create key frames for your pose in an animation in your UMotion project if you want to create a library of multiple poses).
  3. Then once your character is in the pose you want it to be, click on the arrow next to the "Clear" button in the Pose Editor and in the appearing dropdown menu select "Clear - Keep scene pose".

Please let me know in case you have any follow-up questions.

Best regards,
Peter

tk u very much peter. i have manage to adjust pose of my character with your steps.

however, when i export out the 3D character (unity > sketchfab), it shows t-pose again.

any idea how to export out character with pose changed? tk u.demo2.zip

Sketchfab might automatically show the bind pose (i.e. the T-Pose) but I have to admit that I've never worked with Sketchfab before. You could export your pose as an animation (with a single pose in it). Use UMotions FBX export feature to write that animation into your character's FBX.

Best regards,
Peter