UMotion editor periodically works buggy.
For example, rotating hand IK handle I don't see any changes in IK structure. Creating new layer and doing the same solves this, until next time.
But the most annoying bug which doesn't allow me to do anything I wished to is start keys adding problem for both override and additive layers.
So, what actually happens - before modifying the animation I need to set 1st key for each bone, what is pretty obvious. However I can't do so using "Add keys to all properties" option, because in set me some defaul bones position and rotations
Doing same on override layer breaks everything compeltely
Can't use the editor as expected to
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