Answered

How to edit existing humanoid animation?

Guido 5 months ago updated by Peter - Soxware Developer 5 months ago 3

Hi, maybe an obvious question but I can't find any video that covers this. 

I have an existing humanoid with an existing animation. Can I edit that animation in Umotion? I see this question as a generic but not for a humanoid. Ive tried dragging the animation and the avatar into the clip editor after creating a new Umotion project but its not responding that way.

Thanks

UMotion Version:
1.28p04
Unity Version:
2020.3.31f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

I'll provide you a step-by-step guide on how to import humanoid animations:

  1. Click on File --> New Project --> Humanoid in your UMotion Clip Editor window.
  2. Drag and drop your character from Unity's "Hierarchy" window into the UMontion Pose Editor's slot where it says "Select a GameObject to animate:".
  3. Click on "File --> Import Clips", select the animation file you want to import and click on the import button
  4. The animation should now be correctly imported and you are now ready to edit your animation.

More information can be found in the video tutorials: https://www.soxware.com/umotion-manual/VideoTutorials.html

The quick start video tutorial gives you a fast but basic introduction into all the foundational features of UMotion. There are also in-depth video tutorials on certain features / UI portions. If you want to see real-world examples and workflows, the "UMotion In-Practice" tutorial chapter is what you're looking for.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Answer
Answered

Hi,
thank you very much for your support request.

I'll provide you a step-by-step guide on how to import humanoid animations:

  1. Click on File --> New Project --> Humanoid in your UMotion Clip Editor window.
  2. Drag and drop your character from Unity's "Hierarchy" window into the UMontion Pose Editor's slot where it says "Select a GameObject to animate:".
  3. Click on "File --> Import Clips", select the animation file you want to import and click on the import button
  4. The animation should now be correctly imported and you are now ready to edit your animation.

More information can be found in the video tutorials: https://www.soxware.com/umotion-manual/VideoTutorials.html

The quick start video tutorial gives you a fast but basic introduction into all the foundational features of UMotion. There are also in-depth video tutorials on certain features / UI portions. If you want to see real-world examples and workflows, the "UMotion In-Practice" tutorial chapter is what you're looking for.

Please let me know in case you have any follow-up questions.

Best regards,
Peter

Thank you. Ive come up against an error warning that I don't understand how to resolve. Any suggestions gratefully received. 

I drag my hierarchy character into the pose editor object window and receive the error, "The human bone "Hips" is not unique: Found multiple transforms named "hip""

..but if I open the avatar I can only find one "hip" (see attached image).

You're probably trying to assign a humanoid character to a UMotion project file that was originally created for a different humanoid character.

UMotion projects are "one per character".

Best regards,
Peter