Animating a game object with a character in Umotion pro.
When animation in Umotion Pro a Humanoid character holding an object with child off constraint and then exporting a clip and applying the clip on another Humanoid character with the same rig create problem. When I try to apply the clip the child off object does not have the same translation and rotation as when animated within Umotion pro. The animation that is done on the object control itself seam to be gone. Is There a way to import the info of the object also with the info of the character ?
Answer
Hi,
thank you very much for your support request.
Unity by itself is not capable of doing animation re-targeting between generic objects. It can only re-target the humanoid bones.
One possible solution would be by using a combination of animation events and scripting (Transform.SetParent()) to do the parenting. In your scripting you need to also control the offset to match each character.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
Unity by itself is not capable of doing animation re-targeting between generic objects. It can only re-target the humanoid bones.
One possible solution would be by using a combination of animation events and scripting (Transform.SetParent()) to do the parenting. In your scripting you need to also control the offset to match each character.
Please let me know in case you have any follow-up questions.
Best regards,
Peter