Animator component shows animation errors "Binding warning: some generic clips animate transforms that are already bound by a Humanoid avatar. These transforms can only be changed by Humanoid clips : Transform 'root' "
Created animation and exported as Fbx binary 2011, Rig type Humanoid, Animator is using Humanoid Avatar, the animation was created by my self, i dont get it what generic clips animate transform, it was clean Rigged Mesh, and one simple animation created with uMotion
annd what is the best option to create accuracy animations but with Humanoid type ? Generic would be the best option ? but w/o IK handles ?
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