Answered
Char is like floating after edit
Hello after edit arms and export the char is like floating ... any idea why? thx^^
UMotion Version:
PRO 1.28p04
Unity Version:
2020.3.30f1
Answer
Answer
Answered
Hi Loudo,
thank you very much for your support request.
This looks like wrong root motion settings. Please check the root motion settings of the exported *.anim file and of the "Animator" component of your character. You need to make the correct settings (that fit to your animation setup) there.
As I don't know enough about how you use the animation system, it's a bit hard for me to guess what the correct settings would be in your case. Try setting "Root Transform Position (XZ)" to "Original" and enable the "Bake Into Pose" setting.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi Loudo,
thank you very much for your support request.
This looks like wrong root motion settings. Please check the root motion settings of the exported *.anim file and of the "Animator" component of your character. You need to make the correct settings (that fit to your animation setup) there.
As I don't know enough about how you use the animation system, it's a bit hard for me to guess what the correct settings would be in your case. Try setting "Root Transform Position (XZ)" to "Original" and enable the "Bake Into Pose" setting.
Please let me know in case you have any follow-up questions.
Best regards,
Peter