Moved from Unity forum by Mod: https://forum.unity.com/threads/umotion-animation-editor.490618/page-13#post-8109905
I've got a question if it's okay? I tried using the forum search, and couldn't find any questions about child-of, apologies if there are some that I couldn't see on my trawling.
I've bought the Umotion Pro Asset, and have finally got an excuse to put it through its paces (it looks incredible!), and I am particularly interested in the child-of contraints. I've watched the guides and read the documentation, then had a quick go at using it and it seems to do exactly what we need, but I've got two complications for our use case that I'm unsure are possible in Umotion?
The first is if I could set the childof contraint at runtime so that the same animations can be applied on different humanoid targets at runtime?
In the example video below, the two animators are independent, but then at roughly 4 seconds in there's a move where one wrestler picks up the other and they're both momentarily seemingly playing a 2 person animation, and that's the exact thing we'd love for our project.
The second is if we'd make the receiver of the attack animate using a separate controller or if Umotion would be able to work out what it needs to map to and apply that to our child node?
Thank you so much for your time and best wishes,
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