I'm importing FBXs with animation files and no meshes from my motion capture software. I'd like to export the animations back into an FBX (can be new or update existing) once I've modified the animation. When I export to an FBX it includes the mesh and other game objects within my player object into the FBX which I do not want.
My desired FBX output would only include an empty Reference GameObject (if necessary) and the animation file.
I do not want to export only the .anim file as it'll be much larger than the compressed version stored in an FBX and take up a lot of space within my project. I have thousands of animations and the storage space increase would be far too large.
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