CameraSetting
Is it possible to set the camera in edit mode?
I'm working on a first person animation,
I need the active camera to correct the animation.
And another question is the skeleton class of the parent-child state.
Humanoid(main skeleton)=>Item(child skeleton)
This way there is no need to create a new UMotion project for every item..
Answer
Hi,
thank you very much for your support request.
When doing a first person animation, use the "Game" window to check how your animation is going to look like from the first person perspective. Changing the "Aspect" setting in the game window to your target aspect (e.g. 16:9) helps showing the correct protion of the screen even if the game window isn't maximized (full screen).
With UMotion you can animate camera settings, but only if the camera is a child object of the character you are currently animating in UMotion. Generally speaking, an animation can only reference objects and properties that are children of the "Animator" component that actually plays the animation file.
In order to animate properties like the camera's settings, use a "Custom Property Constraint" in "Component Property" mode.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
When doing a first person animation, use the "Game" window to check how your animation is going to look like from the first person perspective. Changing the "Aspect" setting in the game window to your target aspect (e.g. 16:9) helps showing the correct protion of the screen even if the game window isn't maximized (full screen).
With UMotion you can animate camera settings, but only if the camera is a child object of the character you are currently animating in UMotion. Generally speaking, an animation can only reference objects and properties that are children of the "Animator" component that actually plays the animation file.
In order to animate properties like the camera's settings, use a "Custom Property Constraint" in "Component Property" mode.
Please let me know in case you have any follow-up questions.
Best regards,
Peter