Fixed
Moving hips and pinned IK Transform moves hips only.
If I select one or multiple pinned IK transforms + hips and then move them with the movement widget or movement tool, only hips will move, while all of the selected transforms should move.
It's inconvenient, since very often it's desirable to move both hips and a pinned IK, so that you don't have to unpin it needlessly. Same effect can be achieved by moving first the hips and then the transforms by the same amount, but it's not ideal.
UMotion Version:
1.19p03
Unity Version:
2019.1.8f1
Answer
Working on fix
Hi Raslayer,
thank you very much for this improvement suggestion.
I understand what you mean. I will see what I can do in the next update.
Thanks for reporting.
Best regard,
Peter
Answer
Fixed
This suggestion is implemented in UMotion V1.20. Thank you very much for reporting.
Best regards,
Peter
Customer support service by UserEcho
This suggestion is implemented in UMotion V1.20. Thank you very much for reporting.
Best regards,
Peter