Animation Rigging
Hello,
This asset allow Animation Rigging ?
Answer
Hi,
thank you very much for your support request.
With UMotion you create animations (*.anim or *.fbx) like you would in Maya or Blender. You can use the resulting animations in your game and combine it with Unity's animation rigging to modify the character's pose in real time to whatever pose your gameplay situation requires.
UMotion uses it's own IK setup (which is a 2 button setup) during edit time for using IK to author animations.
So a typical workflow would be: Create an animation using UMotion (and it's built in IK), then in game, use animation rigging to adjust the character pose at runtime. Hope this makes sense to you.
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
With UMotion you create animations (*.anim or *.fbx) like you would in Maya or Blender. You can use the resulting animations in your game and combine it with Unity's animation rigging to modify the character's pose in real time to whatever pose your gameplay situation requires.
UMotion uses it's own IK setup (which is a 2 button setup) during edit time for using IK to author animations.
So a typical workflow would be: Create an animation using UMotion (and it's built in IK), then in game, use animation rigging to adjust the character pose at runtime. Hope this makes sense to you.
Please let me know in case you have any follow-up questions.
Best regards,
Peter