Hi. I have an arm with IK. The IK is set on the wrist bone. Here is the example:
I want to have better rotation control over each part of the arm. With IK I can manipulate only the position of the arm starting from the wrist bone (IK handle). I can manipulate the shoulder rotation with the IK pole rotation option. However I want to manipulate the 2 remaining bones rotations as well. As far as I understand this is impossible to do only with IK ?
My workaround is to set the IK handle FK/IK blend to 0.5 and to view both IK and FK bones at the same time.
Technically this is going to work, but in practice it is very messy and confusing. You can see in the right image.
IK and FK are affected only half way (because of the ik/fk blend) and there is a difference between the bones visually.
In the long run this leads to having IK bones flying around in some random direction away from the actual model + FK being somewhere far away as well.
Ideally what I want is to just be able to select the bones between the IK handle and end of pole rotation and be able to rotate them there and then. It would save so much trouble than my current way of animating.
Can you please tell me how to resolve this. I have been watching the tutorial videos, but am unsure if this is the proper way of doing things.
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