Answered

Looking for a way to offset position of multiple keys

unwargame 10 months ago updated by Peter - Soxware Developer 10 months ago 1

Hi,
I need to offset hand positions of multiple keys (ex. handIK +0.1 of global x position from frame 10~20).
I can do this by clicking every key and clicking the property, typing the value in the Move Tool and repeat.
This taking a long time (I have multiple animations I need to offset) and I feel like there's got to be a way to automate this.
Is there any way to apply offset to multiple keys?

Image 1027

UMotion Version:
1.28
Unity Version:
2021.1.10f1

Answer

Answer
Answered

Hi,
thank you very much for your support request.

Yes, what you're looking for is called an "additive layer".

In this video tutorial, an additive animation layer is used to correct the hand IK targets (relevant part starts at 1:54): 

The manual page explaining the layers UI: https://www.soxware.com/umotion-manual/Layers.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter

GOOD, I'M SATISFIED

This is exactly what I was looking for.
I can't believe I missed this when I looked through tutorials and documentations.
Thank you!

Satisfaction mark by unwargame 10 months ago
Answer
Answered

Hi,
thank you very much for your support request.

Yes, what you're looking for is called an "additive layer".

In this video tutorial, an additive animation layer is used to correct the hand IK targets (relevant part starts at 1:54): 

The manual page explaining the layers UI: https://www.soxware.com/umotion-manual/Layers.html

Please let me know in case you have any follow-up questions.

Best regards,
Peter