Hi, the new API looks great, can you please write us a copy pose script to show us an elaborate example?
It would be nice to see this in action. It takes quite a while going through the trial and error and it would help a lot to see some actual functionality carried out by the new API in conjunction with the pose/clip editors.
Answer
Hi,
thank you very much for your support request.
With PoseEditor.GetSelectedTransforms() you can get access to the current selection. Just iterate over the transforms and store the local position, rotation and/or scale values.
List<transform> transformsList = new List<transform>(); PoseEditor.GetSelectedTransforms(transformsList); List<Quaternion> copiedLocalRotations = new List<Quaternion>(); foreach (Transform transform in transformsList) { copiedLocalRotations.Add(transform.localRotation); }
To apply the saved pose use PoseEditor.TrySetFkLocalPosition/Rotation/Scale().
for (int index = 0; index < transformsList.Count; index++) { PoseEditor.TrySetFkLocalRotation(transformsList[index], copiedLocalRotations[index], "Paste Pose", false); }
A complete documentation of the UMotion API can be found here: https://www.soxware.com/umotion-manual/UMotionAPI.html
Please let me know in case you have any follow-up questions.
Best regards,
Peter
Customer support service by UserEcho
Hi,
thank you very much for your support request.
With PoseEditor.GetSelectedTransforms() you can get access to the current selection. Just iterate over the transforms and store the local position, rotation and/or scale values.
To apply the saved pose use PoseEditor.TrySetFkLocalPosition/Rotation/Scale().
A complete documentation of the UMotion API can be found here: https://www.soxware.com/umotion-manual/UMotionAPI.html
Please let me know in case you have any follow-up questions.
Best regards,
Peter