Answered

Retarget Animation

stexes 7 months ago updated by Peter - Soxware Developer 7 months ago 1

Hello, i have community version, when i m create a clip, put it on animator, all work perfect, then use the same anmation on other humanoid character, it didnt working , both character have humanoid rig, but different avatars, can i retarget animation on another humanoid character?

UMotion Version:
1.19p03
Unity Version:
2019.3.0a5

Answer

Answer
Answered

Hi,
thank you very much for your support request.

If your UMotion project is of type humanoid and you export your animation to *.anim, your animation is a valid humanoid animation that should re-target in a correct way. (Hint for UMotion Pro: If you export to *.fbx, make sure to configure the *.fbx as humanoid in the Unity import settings.)

If re-targeting is not working correctly, than this is most likely an issue of the humanoid avatar setup of the characters. Check if both avatars are setup correctly (all bones in the avatar editor are green and the character is in T-Pose).


When you select the exported *.anim file (in the Unity Project Window) use the animation preview window in the Inspector to see if the animation previews correctly on the Unity default humanoid character. If it does, than the animation is correct (indicating that it's a setup issue of the second character). If it doesn't preview correctly, check the avatar setup of the character the animation has been created for and once the setup is corrected, re-export the animation from UMotion.

If all of this doesn't help, please describe in more detail how the re-targeting errors are looking like (maybe provide some screenshots or a video).

Best regards,
Peter

GOOD, I'M SATISFIED
Satisfaction mark by stexes 7 months ago
Answer
Answered

Hi,
thank you very much for your support request.

If your UMotion project is of type humanoid and you export your animation to *.anim, your animation is a valid humanoid animation that should re-target in a correct way. (Hint for UMotion Pro: If you export to *.fbx, make sure to configure the *.fbx as humanoid in the Unity import settings.)

If re-targeting is not working correctly, than this is most likely an issue of the humanoid avatar setup of the characters. Check if both avatars are setup correctly (all bones in the avatar editor are green and the character is in T-Pose).


When you select the exported *.anim file (in the Unity Project Window) use the animation preview window in the Inspector to see if the animation previews correctly on the Unity default humanoid character. If it does, than the animation is correct (indicating that it's a setup issue of the second character). If it doesn't preview correctly, check the avatar setup of the character the animation has been created for and once the setup is corrected, re-export the animation from UMotion.

If all of this doesn't help, please describe in more detail how the re-targeting errors are looking like (maybe provide some screenshots or a video).

Best regards,
Peter