I have a fps weapons and hands asset - and it looks nice and all, so i figured that i would import them into the game im making that is not fully fps, so that means animating these as full body without the existing hands mesh and animations.
Id like to keep the integrated animations, so i figured remove the arms and then process them through here, but doing this does not seem to work as my brain says it should,
if i export with add, i keep getting errors related to pieces missing, particularly the arms ive removed
if i make a new file i get no mesh - however the animations are neatly sorted but theres no object....
Can someone tell me what im doing wrong with this and how to transfer the weapons to a full model?
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