Answered

Referencing/Linking animation clips in other clips in the same project

felix 2 years ago updated by Peter - Soxware Developer 2 years ago 1

Hi Peter!

I am just starting to work with the layers feature - in this case using it to create emotes that will be on an override layer in the game.


When doing this, I thought it would be very handy to be able to have layers with linked clips that the emote can be layered with (such as idle, run, walk etc) instead of copy-pasting the keyframes to layers of every emote-clip. That way, if for instance the idle pose changes slightly, I could see the change across all clips without having to re-copy paste the keys.

So what I'd like to do is to be able to make a new override layer in "layer clip" which links to the keyframes of another clip: "base clip"

The important part would be that when a change is made in "base clip" it would also show in "layer clip".

I would then create my new animation on another override layer on top of the linked "base clip" layer inside "layer clip"

I think this feature would come in handy for all animation set ups that use layers, since many different poses and animations could be linked to the layer clip - an you could see how all combinations will look directly in umotion.

/Felix
UMotion Version:
1.26p07
Unity Version:
2021.2.3f1

Answer

Answer
Answered

Hi Felix,

thank you very much for sharing your idea. I really appreciate that!

I've added your idea to my internal list where I collect all good ideas. I use this list to prioritize features for new versions.


Please let me know in case you have any questions.


Best regards,
Peter

Answer
Answered

Hi Felix,

thank you very much for sharing your idea. I really appreciate that!

I've added your idea to my internal list where I collect all good ideas. I use this list to prioritize features for new versions.


Please let me know in case you have any questions.


Best regards,
Peter