Answered

Copying clip to a layer

Anonymous 12 months ago updated by Peter - Soxware Developer 12 months ago 1

I saw it was a requested feature or something. Does It exist now?

I want to add a layer to my original clip with an idle animation (which will save me a lot of time animating it myself), is it possible?

UMotion Version:
Unity Version:

Answer

Answer
Answered

Hi,
thank you very much for your support request.

This is already possible:

  1. (In case you haven't already:) Import the clip into your UMotion project
  2. Open the dopesheet and select all key frames (CTRL + A)
  3. Copy all key frames (CTRL + C)
  4. Open the destination animation clip
  5. Create a new animation layer of type override
  6. Paste all key frames (CTRL + V) into the new layer

If you want only parts of your underlying character to be overwritten, remove all key frames from the override layer of the bones you don't want to override. Use the weight slider of the layer to adjust the amount of influence (please note that the weight is a per clip setting and can't be controlled per frame).

Please let me know in case you have any follow-up questions.

Best regards,

Peter

Answer
Answered

Hi,
thank you very much for your support request.

This is already possible:

  1. (In case you haven't already:) Import the clip into your UMotion project
  2. Open the dopesheet and select all key frames (CTRL + A)
  3. Copy all key frames (CTRL + C)
  4. Open the destination animation clip
  5. Create a new animation layer of type override
  6. Paste all key frames (CTRL + V) into the new layer

If you want only parts of your underlying character to be overwritten, remove all key frames from the override layer of the bones you don't want to override. Use the weight slider of the layer to adjust the amount of influence (please note that the weight is a per clip setting and can't be controlled per frame).

Please let me know in case you have any follow-up questions.

Best regards,

Peter